What I Want to Know Is, When I'm Asleep, Do I Really Remember How to Fly?
When; February 26th, 27th, and 28th
Rating; G to PG-13 (please make a note if your thread goes higher and needs a warning!)
Characters; All residents of the City who are not native-born to the City
Summary; The Animal Trinity and their entourage have opened ways out of the City. All those who are not native-born citizens will be asked to leave before March 1.
We would like to ask for your cooperation in this part of the endgame plot. Even if you think your character would refuse to leave, we are asking you to find an IC reason for your character to leave. No player characters will be left in the City. So please find a reason for your character to leave the City. If you can't think of a reason for your character to leave, the Animal Trinity or their entourage or the Deities or the Anonymous Movement may offer your character incentives to leave. (We're also not putting too many limits on what or how much characters can take with them. They can't take an entire building, brick by brick, but if you want your character to cart all their furniture and possessions out of the City with them, feel free!)
The choice is up to each person where he or she wishes to go after leaving the City. Remember the Happy Ending Clause that we set up.
One can go home, one can go to another world entirely, one can accompany someone else to his or her world, one can find a world not so unlike the City. Perhaps there are more and other doors elsewhere even after the City. But know that the ways into the City will be shut hereafter. The City will no longer draw in unwilling captives. Those whom it tries to draw in will be turned in their path by the new guardians of the City and sent elsewhere.
But choose a world--perhaps a place to start anew, perhaps a place to live the life that was shown by the City's own curse, perhaps home. The possibilities now are endless.
Please feel free to use this log as a place for final farewells and to play your character's exit from the City.
Log; The Doors out of the City have been opened. The Animal Trinity have been settled as the new guardians of the City. Their message was clear (more or less): they and the Deities and now the Anonymous Movement will guard the City and keep it as a world for all those who have known no other world.
The Clock will always tick, the Carousel will always turn, the City will stand forever.
And now it is time for all those who have known other worlds than this to go on to still more and other worlds. To their own world, to a chosen world, to a world by chance, to another world entirely.
They meet in Misery Square--such a name; it suited it once before, and perhaps it suits it still--to say their last farewells to the City and to each other and to make their choices in what path their futures will take.
As the citizens begin to depart, all the names in the City Cemetery and in the Hall of the Missing burn across the sky in fiery and glittering letters. These are others who have been here and who are gone.
There is a sense of sadness but also of joy among the native-born citizens, the Anonymous Movement, and the Deities. This is their City now, their World, and they will live in the relative peace that it affords. And they wish all those who are leaving it well--and they truly do. There is a sense of a ship leaving port, of a long journey just beginning.
This is only the beginning of the adventure. Anything might happen.
After the last person has departed from the City, the Carousel will play a sweet and haunting song, a remembrance of all who had been here...
Rating; G to PG-13 (please make a note if your thread goes higher and needs a warning!)
Characters; All residents of the City who are not native-born to the City
Summary; The Animal Trinity and their entourage have opened ways out of the City. All those who are not native-born citizens will be asked to leave before March 1.
We would like to ask for your cooperation in this part of the endgame plot. Even if you think your character would refuse to leave, we are asking you to find an IC reason for your character to leave. No player characters will be left in the City. So please find a reason for your character to leave the City. If you can't think of a reason for your character to leave, the Animal Trinity or their entourage or the Deities or the Anonymous Movement may offer your character incentives to leave. (We're also not putting too many limits on what or how much characters can take with them. They can't take an entire building, brick by brick, but if you want your character to cart all their furniture and possessions out of the City with them, feel free!)
The choice is up to each person where he or she wishes to go after leaving the City. Remember the Happy Ending Clause that we set up.
One can go home, one can go to another world entirely, one can accompany someone else to his or her world, one can find a world not so unlike the City. Perhaps there are more and other doors elsewhere even after the City. But know that the ways into the City will be shut hereafter. The City will no longer draw in unwilling captives. Those whom it tries to draw in will be turned in their path by the new guardians of the City and sent elsewhere.
But choose a world--perhaps a place to start anew, perhaps a place to live the life that was shown by the City's own curse, perhaps home. The possibilities now are endless.
Please feel free to use this log as a place for final farewells and to play your character's exit from the City.
Log; The Doors out of the City have been opened. The Animal Trinity have been settled as the new guardians of the City. Their message was clear (more or less): they and the Deities and now the Anonymous Movement will guard the City and keep it as a world for all those who have known no other world.
The Clock will always tick, the Carousel will always turn, the City will stand forever.
And now it is time for all those who have known other worlds than this to go on to still more and other worlds. To their own world, to a chosen world, to a world by chance, to another world entirely.
They meet in Misery Square--such a name; it suited it once before, and perhaps it suits it still--to say their last farewells to the City and to each other and to make their choices in what path their futures will take.
As the citizens begin to depart, all the names in the City Cemetery and in the Hall of the Missing burn across the sky in fiery and glittering letters. These are others who have been here and who are gone.
There is a sense of sadness but also of joy among the native-born citizens, the Anonymous Movement, and the Deities. This is their City now, their World, and they will live in the relative peace that it affords. And they wish all those who are leaving it well--and they truly do. There is a sense of a ship leaving port, of a long journey just beginning.
This is only the beginning of the adventure. Anything might happen.
After the last person has departed from the City, the Carousel will play a sweet and haunting song, a remembrance of all who had been here...
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[No way. No way. No. Way.]
What are you doing here?
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I wanted to stay with Hei.
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He's the guy?
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That's no longer an issue. [Meaning she has no intentions on him. He's a friend, and someone from her home world, and she wants to remain together. But as far as she's concerned, Hei and Korra are together and that's the end of it.]
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She can't hear the whole conversation, but she watching them without interjecting, interested in the drama.]
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icon is directed 100% at Hei
Korra's stomach twists into knots. Why does she always end up in love triangles? Seriously. Why can't she ever just love someone who just loves her and isn't loved by anybody else? She shoots Hei a dark glare -- he could have warned her at least so she wouldn't have to fight so hard to keep calm in front of Jinora and Yin. She likes Yin. She doesn't want to hurt the other girl.
The woman managing the gate calls out; it's almost time for them to go through.]
Is that all the stuff you have? [She can freak out later. Right now, she had to focus on getting them all home.]
:|
That's everything.
[ Inside, his stomach clenches with deep unease at how private this situation is. He wishes he could explain to Korra -- her gaze so dizzyingly dark and sharp -- that his decision to bring Yin along has nothing to do with sex, but with her safety. If it's his loyalty she's worried about, she needn't be. He wishes he could reassure Yin -- her calm melted into that sad, strange lassitude -- that he's not going to abandon her, regardless of what he feels for Korra. She was, and still is, the closest thing he has to a best friend. ]
[ But now isn't the time. So he drops his gaze, and gently nudges Jinora forward -- the only human being he can touch with any neutrality. Gives himself over to the flow of people at the gate, to its uncertainties and possibilities. ]
<(^^<)
Jinora picks up her small bag--she's only taking a couple of books home--and moves at Hei's urging. She looks back at all of her travel companions once she reaches the door.]
Korra? I think Dad will be more upset about your boyfriend than about all of the animals.
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DON’T SAY ANYTHING TO HIM.
[The last thing she needs is for Tenzin to hear about Hei from his 11 year old daughter.]
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[But then she smiles, and it's not even a malicious smile.]
It'll be okay. I know Mom and Dad will like Yin.
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Besides, people are more likely to blurt interesting secrets to someone they think can't talk or understand.]
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Though Korra does kind of wish someone else could deal with Tenzin's outrage. Or at least the "Have you two been having sex?" portion of the conversation.
It feels surreal and more than a little ridiculous to be worrying about such things, but the more Korra thinks about it, the more terrifying it becomes.]
Let's go then.
[It may be scary, but it can't be avoided.]