What I Want to Know Is, When I'm Asleep, Do I Really Remember How to Fly?
When; February 26th, 27th, and 28th
Rating; G to PG-13 (please make a note if your thread goes higher and needs a warning!)
Characters; All residents of the City who are not native-born to the City
Summary; The Animal Trinity and their entourage have opened ways out of the City. All those who are not native-born citizens will be asked to leave before March 1.
We would like to ask for your cooperation in this part of the endgame plot. Even if you think your character would refuse to leave, we are asking you to find an IC reason for your character to leave. No player characters will be left in the City. So please find a reason for your character to leave the City. If you can't think of a reason for your character to leave, the Animal Trinity or their entourage or the Deities or the Anonymous Movement may offer your character incentives to leave. (We're also not putting too many limits on what or how much characters can take with them. They can't take an entire building, brick by brick, but if you want your character to cart all their furniture and possessions out of the City with them, feel free!)
The choice is up to each person where he or she wishes to go after leaving the City. Remember the Happy Ending Clause that we set up.
One can go home, one can go to another world entirely, one can accompany someone else to his or her world, one can find a world not so unlike the City. Perhaps there are more and other doors elsewhere even after the City. But know that the ways into the City will be shut hereafter. The City will no longer draw in unwilling captives. Those whom it tries to draw in will be turned in their path by the new guardians of the City and sent elsewhere.
But choose a world--perhaps a place to start anew, perhaps a place to live the life that was shown by the City's own curse, perhaps home. The possibilities now are endless.
Please feel free to use this log as a place for final farewells and to play your character's exit from the City.
Log; The Doors out of the City have been opened. The Animal Trinity have been settled as the new guardians of the City. Their message was clear (more or less): they and the Deities and now the Anonymous Movement will guard the City and keep it as a world for all those who have known no other world.
The Clock will always tick, the Carousel will always turn, the City will stand forever.
And now it is time for all those who have known other worlds than this to go on to still more and other worlds. To their own world, to a chosen world, to a world by chance, to another world entirely.
They meet in Misery Square--such a name; it suited it once before, and perhaps it suits it still--to say their last farewells to the City and to each other and to make their choices in what path their futures will take.
As the citizens begin to depart, all the names in the City Cemetery and in the Hall of the Missing burn across the sky in fiery and glittering letters. These are others who have been here and who are gone.
There is a sense of sadness but also of joy among the native-born citizens, the Anonymous Movement, and the Deities. This is their City now, their World, and they will live in the relative peace that it affords. And they wish all those who are leaving it well--and they truly do. There is a sense of a ship leaving port, of a long journey just beginning.
This is only the beginning of the adventure. Anything might happen.
After the last person has departed from the City, the Carousel will play a sweet and haunting song, a remembrance of all who had been here...
Rating; G to PG-13 (please make a note if your thread goes higher and needs a warning!)
Characters; All residents of the City who are not native-born to the City
Summary; The Animal Trinity and their entourage have opened ways out of the City. All those who are not native-born citizens will be asked to leave before March 1.
We would like to ask for your cooperation in this part of the endgame plot. Even if you think your character would refuse to leave, we are asking you to find an IC reason for your character to leave. No player characters will be left in the City. So please find a reason for your character to leave the City. If you can't think of a reason for your character to leave, the Animal Trinity or their entourage or the Deities or the Anonymous Movement may offer your character incentives to leave. (We're also not putting too many limits on what or how much characters can take with them. They can't take an entire building, brick by brick, but if you want your character to cart all their furniture and possessions out of the City with them, feel free!)
The choice is up to each person where he or she wishes to go after leaving the City. Remember the Happy Ending Clause that we set up.
One can go home, one can go to another world entirely, one can accompany someone else to his or her world, one can find a world not so unlike the City. Perhaps there are more and other doors elsewhere even after the City. But know that the ways into the City will be shut hereafter. The City will no longer draw in unwilling captives. Those whom it tries to draw in will be turned in their path by the new guardians of the City and sent elsewhere.
But choose a world--perhaps a place to start anew, perhaps a place to live the life that was shown by the City's own curse, perhaps home. The possibilities now are endless.
Please feel free to use this log as a place for final farewells and to play your character's exit from the City.
Log; The Doors out of the City have been opened. The Animal Trinity have been settled as the new guardians of the City. Their message was clear (more or less): they and the Deities and now the Anonymous Movement will guard the City and keep it as a world for all those who have known no other world.
The Clock will always tick, the Carousel will always turn, the City will stand forever.
And now it is time for all those who have known other worlds than this to go on to still more and other worlds. To their own world, to a chosen world, to a world by chance, to another world entirely.
They meet in Misery Square--such a name; it suited it once before, and perhaps it suits it still--to say their last farewells to the City and to each other and to make their choices in what path their futures will take.
As the citizens begin to depart, all the names in the City Cemetery and in the Hall of the Missing burn across the sky in fiery and glittering letters. These are others who have been here and who are gone.
There is a sense of sadness but also of joy among the native-born citizens, the Anonymous Movement, and the Deities. This is their City now, their World, and they will live in the relative peace that it affords. And they wish all those who are leaving it well--and they truly do. There is a sense of a ship leaving port, of a long journey just beginning.
This is only the beginning of the adventure. Anything might happen.
After the last person has departed from the City, the Carousel will play a sweet and haunting song, a remembrance of all who had been here...
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He wears a pack on his back, a secondhand Boy Scout pack bought at a thrift store in some other world. He has packed his gunna for this journey, a familiar journey, and folded up an empty duffle bag inside it--that had been intended for another use, but that use is perhaps past now. It may come again. The wheel turns. He grins at the view before him.
Clicky-clocky bootheels have led him to this time and place and doorway. Clicky clocky bootheels have led him through time and space and it is by chance or by fate or by what some might call ka that he stands here now. And here, at this doorway, he stands a while, pondering his journey across such a small gap, a doorway, and into another world.
A familiar thing, this desert. He has seen it before. He knows he has seen it before. And he knows that he is bound unto this track as are so many and there are times when the endlessness of this existence, this turning and turning, threaten to break even the kind of supernatural madness that rests within his brain. But that is another matter. For there are ways to break that track. And he has the ways and means.
A familiar thing too, to step through such a door, from world to world, as though they were only rooms. For so they are. If no place better proves the truth of the Tower for those who do not believe, it is the City. (And the room at the top?) The City may be a connection point of many universes, and its structure, the twelve buildings and the ring around which it all has settled, echoes Beam and Way and Tower alike. Such is the way of the universe.
The universe, of course, is the Great All, and offers a paradox too great for the finite mind to grasp. As the living brain cannot conceive of a non-living brain--although it may think it can--the finite mind cannot grasp the infinite.
The truth about the world is that anything is possible. Had you not seen it all from birth and thereby bled it of its strangeness it would appear to you for what it is, a hat trick in a medicine show, a fevered dream, a trance bepopulate with chimeras having neither analogue nor precedent, an itinerant carnival, a migratory tentshow whose ultimate destination after many a pitch in many a muddied field is unspeakable and calamitous beyond reckoning.
The universe--universes, indeed, but let it stand for both--is no narrow thing and the order within it is not constrained by any latitude in its conception to repeat what exists in one part in any other part. Even in the world we know, more things exist without our knowledge than with it and the order in creation which you see is that which you have put there, like a string in a maze, so that you shall not lose your way. For existence has its own order and that no man's mind--no, nor woman's either--can compass, that mind itself being but a fact among others.
The prosaic fact of the universe's existence alone defeats both the pragmatic and the romantic.
The greatest mystery the universe offers is not life but size. Size defeats us.
He took a step forward, smiling, feeling the dry air filter through that doorway now.
A man seeks his own destiny and no other. Will or nill. Any man who could discover his own fate and elect therefore some opposite course could only come at last to that selfsame reckoning at the same appointed time, for each man's destiny is as large as the world he inhabits and contains within it all opposites as well.
He stood before the door that opened on the desert, with its sands as numerous as stars but fewer than the universes that spun in their tracks and in their own realm, their own orbits about the Tower.
That same desert upon which so many have been broken is vast and calls for largeness of heart but it is also ultimately empty. It is hard, it is barren. Its very nature is stone.
A hairless and foul-tempered cat is crouched on top of his pack. It yowls and whines and growls and flexes vicious claws into the pack and wears a harness and a leash and he speaks to it over his shoulder, grinning all the while.
"Well, Larry, let's head on. You're gonna love this place. And there's a guy I know that I think you'd like to meet. You might even get a chance to kick around a few more places after this. Whatcha think?"
The cat yowls, as is its wont. He laughs as is his--a laugh that rings brightly dark into the desert before them. He pulls the hood of his jacket over his head.
He settled his pack a little higher on his shoulders and set off.
The man in black fled across the desert, and the gunslinger followed...
omg, the title; Open to all
He doesn't bring anything much, all the index cards that he's written while here, not only written with instructions, or notes on how people interact, but with the names of people he remembers, and what he remembers about them. He's been busy with those the last few days, since he heard they'd be forced to leave. But, he's okay with it. Really. Probably.
He's concerned that he will feel, really feel the way that he has been here; so different than when he first arrived. But then again, so much about him is different now.
And in another world, that will only get better.
He hopes.
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He taps it a couple times for good luck, closes his eyes, takes a deep breath, and heads for a door. It seems like he must have chosen the right one because there's glittery drifting out from it. On the other side of the door, several androgynous human figures look up from what they were doing, whether fiddling with instrument panels or simply lounging around on futuristic sparkly couches. They are all dressed in colorful and glamorous jumpsuits and one may look suspiciously like Tilda Swinton. Moonage Daydream is playing in the background. They look startled, then not surprised at all, and begin whisper to each other.
Curt himself looks very surprised to find this scene on the other side of the door, but he shrugs and walks through. He wouldn't be Curt Wild if he didn't just throw himself into everything wholeheartedly. As he begins to pass the threshold into the belly of the flying saucer--because of course that's what it is--a small white and brown blur streaks past. It's the Beast, Curt's prodigal and not entirely tame cat returning at last. The glam aliens do not seem terribly pleased, but Curt grins. This should work out just fine.
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"But I can't do that! It's against the rules!" he protests.
Jabbing him in the chest she says, "Rules? What damn rules? You never follow the rules if you don't want to."
"That's not true! There's just some rules I can't break no matter what I want," Alec says, holding up his hands.
"This isn't about what you want. This is about what I want. You've got all these fancy flash powers, so for once you're going to do what I want. I know people here. I don't want to not see them again. And unlike you I can't go jumping around like a demented frog into other realities. You owe me."
She jabs him in the chest again, hard enough to make him step backwards.
"Why do I owe you?"
"I've never pried. I've never asked what's happened to you in these other realities no matter how many times you've come home off kilter. I just want a way to visit. You can do that, can't you? I'm not asking for it to be an all the time thing."
He shakes his head rapidly. "There's too much of a difference between the worlds. It'd be shaky, at best. And I'd get in trouble with them."
"Then make it unshaky. I know you can do it. You're just fucking around." There's a deep breath and a pleading look. "Please, Alec. I don't want to lose them."
This time she grabs his hands and squeezes them tightly. He ducks his head and looks away from her. "I..."
"Please?"
Taking a deep breath and closing his eyes, he says, "Fine. Second Tuesday of the month. One way only. He can't come to our world. You can go to his... but no powers. I'll find a good place to put the door."
Delighted, Laruna threw her arms around Alec and gave him a hug. "That's fine. Thank you. Just ... let me tell him and I'll be right back." She gives her brother a hug and runs off leaving him standing there with a bemused expression on his face.
Somehow he manages to lean on the doorway watching people leave, saying their goodbyes. When his sister returns she looks sad but pleased. Alec has enough sense to not notice it. Instead he gives her a soft smile, which she ignores as she goes home.
He sighs. "Can we go home now?"
"Just... let me tell him and we can go."
Open;
[ A week ago, he would have decoded the City with each glance. A haze of maps and grids and data burning behind his eyes -- Shortcut through the street there; nice noodle stand at the left; that two-story house has been empty for five weeks; that woman there, very strange family history. But there's no need for that. Not anymore. The City is just a blurred multicolor wall topped by limitless dark sky. ]
[ Exhaling, Hei lifts his chin and cuts through the crowds, unseen. ]
[ He has a door to get to. ]
closed;
She doesn't have doubts or second guesses. She needs to go home and help the other Contractors. She can't continue living without purpose. People have told her she can find a new purpose, but they don't understand. The Contractors are her people, and she is the only one who can protect them. She's the only one with the power to keep the Syndicate from the destroying the gates. The situation isn't ideal. She doesn't like separating from her brother. But situations are never ideal.
Hei will be his friends, and he won't have to kill anymore. She'll save the Contractors. And they will always be a part of each other. It's the best that they can hope for.]
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[ It's a trade-off, not a trade-up. But it's the best they can hope for. ]
[ He knows all this. But when he steps beside Pai, he can still feel that crushing, speechless sense of loss lying open in his chest. ]
All set?
[ What else can he say? ]
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Hnn.
[She studies his face, wishing she could soothe his pain. It wasn't regret or any emotion so so useless; only an acknowledgement that sometimes it would be useful to have other abilities. The ability to comfort him. The ability to stay with him. The ability to make things not as they are. (Only Amber has that skill.)]
What about you?
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[ And soon, he won't have Pai with him either. ]
[ Gently, he tangles his cold, slightly damp fingers with hers. Studies the pale contours of her face, and ignores how hard his heart slams its fists against his ribcage like the irrational monster Hei knows it is. When he speaks, his voice is quiet but not unsteady (Not yet). ]
I have the necessities.
[ Weapons. Equipment for his cables. Small vials of poison. Some neatly-folded clothes and a damn toothbrush. What else could he possibly bring along? ]
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my kokoro hurts Dx
[ (But not completely. A small part of Pai will always hum in his bones, in the edges of his psyche.) ]
[ Detaching gently, he clears his throat. Tch's, and blinks the moisture from his eyes. Somehow, it's all Hei -- he pats her shoulder a little harder than someone normally would, like it's supposed to be a playful swat. Like they're splitting on a recon run, back in the humid jungle. ]
Watch yourself?
god i want so badly for her to change her mind i hate this
Be happy. [For whatever definition of happiness he's capable of, to the extent that it's in his power. She wants him to make choices that are about his desires and not just protecting her or finding her. She wants him to have a life.] I'm always with you.
it is their fate to suffer apart Dx
[ Physical agony has never meant anything to Hei. But here, like this -- he feels so small, the coolness burnt off and leaving him raw and tired, while something inside him says This is how it's supposed to be. He's been parted from her before, and known even then, that he had no right to imagine otherwise. His gaze is dark, pensive, and he shivers. For the first time since he's arrived in the City, he is cold. Averting his gaze a moment, he stares at the pretty gold lights of the carousel, the undifferentiated blur of faces all around, the steady hum of life. He'd taken in very little of the landscape on his way towards Pai, and as he is sure he'll never come back here again, it seems important to get a look now, though he is exhausted and on the verge of being grief-sick. ]
[ He glances at Pai, then. Lets the sight of her burn a hole into his chest. (Isn't that what all good spies do? Burn the evidence?) ]
[ Saying Goodbye seems too melodramatic and too final. So instead, he offers, ]
Ready?
FUCK FATE
THEY TRIED THAT AND FAILED
[ But they are the same in that much, able to summon up reserves of self-control when need requires it. ]
[ At the threshold, he lays a hand on her arm, so lightly it's almost a whisper-touch before he withdraws it. ]
[ He steps back, and lets her pass. ]
WELL THEY SHOULD'VE TRIED HARDER
But maybe Contractors aren't either. Not entirely. She wants to go back to her world not only to save her people, but to understand what makes them different from humans.
Giving Hei's hand one final squeeze, she steps through the door.]
THEY ARE DESTINY'S WHIPPING TOYS
[ She vanishes in a flare of brightness -- spectral and dazzling -- and it's deja vu, but not. Exhaling, Hei leans against a wall. His throat feels clogged; his face is wet. He dabs it roughly with a sleeve before stuffing his hands into his pockets. He recalls how how his life unreeled through his mind while Heaven's Gate had vanished -- and knows it will once again when his end finally comes. However it does. He's killed enough people to know those few seconds between kill-shot and unspooling are sufficient for the unfurling of decades. Pai's face is lodged in his mind like a blade in that moment before the collapse of arteries; her every look and word from the beginning races behind his squeezed eyelids as he stands there. ]
[ The ache of her absence is going to be an amputated limb. An incompleteness that never fades. But he's glad she's gone. Not happy, but glad. It's a big world out there. And he knows that Pai is made to scorch a hole through it in one big bite. ]
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He didn't change his mind, did he? Maybe he's not coming. Korra shakes her head. Don’t be a ninny.]
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[ Through the colorful tapestry of the crowd, it's easy to spot Korra. And her Noah's Ark of animals, thick of fur and stupid of eye. For a sentimentalist, it might be charming. They may even re-imagine the pretty picture of the beasts and the fresh-faced girl, clad fetchingly in some diaphanous dress, her hair flowing in the breeze, her small brown hand clutching a crozier -- Little Bo Peep Lost in the City. Unfortunately Hei isn't a sentimentalist. He hasn't brought his telescope along, or Amber's dreamcatcher, or any other tokens and talismans. Maybe a superstitious sense that the past is a kind of lasso that would stop him from crossing a horizon he's already afraid of. ]
[ It's a long, drawn-out moment of silence before he even blinks at her. ]
You can't be serious.
[ Except he knows she is. ]
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What? We can't just leave them here. [Beat.] Jinora wouldn't.
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[ Instead, he says, ]
The City's not under siege. You could've found them perfectly nice owners.
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[ Is Korra even capable of firmness with kids? He doesn't know. There's a lot he doesn't know about her still. A whole labyrinth of secrets it would curdle her blood if she knew about him. It's so risky, this whole arrangement. So much at stake. In so many ways, he's at her mercy. She'll be putting their affair, a highly volatile element at the best of times, out of the frying pan and into the fire. How would he do, suddenly confronted by her world, by a whole keep full of her friends and family? What would she do? The real world -- Korra's world -- would only begin to encroach on this private little illusion of theirs. Start to make it impossible. ]
[ So many doubts. So much uncertainty. But Hei isn't one to stop halfway. Reaching out, he helps corral the yipping pack of cats and dogs. A polite, human, absolutely normal gesture he'd have disdained to attempt before. In a neutral tone, ]
I hope that's everything.
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When're we going?
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Right now, I think. We've got everybody.
[Since, uh, nobody has bothered to tell her that Yin is coming along too...]
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Not exactly. [ There's a certain deliberateness in the way he speaks, a calm cut through with caution. ] A friend of mine is coming too. And her cat.
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What friend?
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Someone from my world. [ A pause, as awkward as it is careful. ] You two know each other already.
let yin jump in at this point?
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[As for the other cat, she gave him to a proper Cityzen. After all, he and Mao didn't seem to exactly get on, and she wanted Mao to not have to deal with that. He could be an only cat again.]
[She doesn't say hi, or wave, just merely walks up to Hei and stands there.]
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[No way. No way. No. Way.]
What are you doing here?
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I wanted to stay with Hei.
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He's the guy?
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That's no longer an issue. [Meaning she has no intentions on him. He's a friend, and someone from her home world, and she wants to remain together. But as far as she's concerned, Hei and Korra are together and that's the end of it.]
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She can't hear the whole conversation, but she watching them without interjecting, interested in the drama.]
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icon is directed 100% at Hei
Korra's stomach twists into knots. Why does she always end up in love triangles? Seriously. Why can't she ever just love someone who just loves her and isn't loved by anybody else? She shoots Hei a dark glare -- he could have warned her at least so she wouldn't have to fight so hard to keep calm in front of Jinora and Yin. She likes Yin. She doesn't want to hurt the other girl.
The woman managing the gate calls out; it's almost time for them to go through.]
Is that all the stuff you have? [She can freak out later. Right now, she had to focus on getting them all home.]
:|
That's everything.
[ Inside, his stomach clenches with deep unease at how private this situation is. He wishes he could explain to Korra -- her gaze so dizzyingly dark and sharp -- that his decision to bring Yin along has nothing to do with sex, but with her safety. If it's his loyalty she's worried about, she needn't be. He wishes he could reassure Yin -- her calm melted into that sad, strange lassitude -- that he's not going to abandon her, regardless of what he feels for Korra. She was, and still is, the closest thing he has to a best friend. ]
[ But now isn't the time. So he drops his gaze, and gently nudges Jinora forward -- the only human being he can touch with any neutrality. Gives himself over to the flow of people at the gate, to its uncertainties and possibilities. ]
<(^^<)
Jinora picks up her small bag--she's only taking a couple of books home--and moves at Hei's urging. She looks back at all of her travel companions once she reaches the door.]
Korra? I think Dad will be more upset about your boyfriend than about all of the animals.
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DON’T SAY ANYTHING TO HIM.
[The last thing she needs is for Tenzin to hear about Hei from his 11 year old daughter.]
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[But then she smiles, and it's not even a malicious smile.]
It'll be okay. I know Mom and Dad will like Yin.
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Besides, people are more likely to blurt interesting secrets to someone they think can't talk or understand.]
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Though Korra does kind of wish someone else could deal with Tenzin's outrage. Or at least the "Have you two been having sex?" portion of the conversation.
It feels surreal and more than a little ridiculous to be worrying about such things, but the more Korra thinks about it, the more terrifying it becomes.]
Let's go then.
[It may be scary, but it can't be avoided.]
open;
The door in front of him is dark. He doesn't know where he's going. The City's been more of a home than anywhere else, however many times he has come and gone, and he's finding it hard to leave.
Wherever he goes from here, it won't be home.